Animus challenge

Animus challenge

The Animus Challenge invites participants to create an immersive experience titled "A Day in the Life of Animus," using assets provided by RTFKT and the Bezi platform. This challenge encourages creators to showcase their storytelling and design abilities by bringing the legendary Animus to life through 3D models, custom environments, animations, and interactive elements.

Type

Competition

Year

2024

Category

XR

Live Project

-

concept

concept

Animus Returns is an interactive AR journey where users join Mani as he searches for elemental powers to restore light to the mythical Animus world. Stranded on Earth 303, Mani’s quest unfolds in the user’s own space, blending fantasy with immersive interactions. Through vibrant 3D visuals and magical effects, users help Mani bring hope back to the creatures of hollow Earth.

Animus Returns is an interactive AR journey where users join Mani as he searches for elemental powers to restore light to the mythical Animus world. Stranded on Earth 303, Mani’s quest unfolds in the user’s own space, blending fantasy with immersive interactions. Through vibrant 3D visuals and magical effects, users help Mani bring hope back to the creatures of hollow Earth.

concept

Animus Returns is an interactive AR journey where users join Mani as he searches for elemental powers to restore light to the mythical Animus world. Stranded on Earth 303, Mani’s quest unfolds in the user’s own space, blending fantasy with immersive interactions. Through vibrant 3D visuals and magical effects, users help Mani bring hope back to the creatures of hollow Earth.

Design

Design

Using Bezi, I created detailed 3D models of the Animus creatures, the elemental power sources, and a series of atmospheric effects to bring the story to life. I focused on crafting an intuitive interface, so users can easily interact with the AR elements and engage in the story. The visual style, vibrant colors, and enchanting animations evoke the mystique of hollow Earth and capture the essence of the Animus world, designed to pull users into Mani’s journey.

Using Bezi, I created detailed 3D models of the Animus creatures, the elemental power sources, and a series of atmospheric effects to bring the story to life. I focused on crafting an intuitive interface, so users can easily interact with the AR elements and engage in the story. The visual style, vibrant colors, and enchanting animations evoke the mystique of hollow Earth and capture the essence of the Animus world, designed to pull users into Mani’s journey.

Design

Using Bezi, I created detailed 3D models of the Animus creatures, the elemental power sources, and a series of atmospheric effects to bring the story to life. I focused on crafting an intuitive interface, so users can easily interact with the AR elements and engage in the story. The visual style, vibrant colors, and enchanting animations evoke the mystique of hollow Earth and capture the essence of the Animus world, designed to pull users into Mani’s journey.

Development

Development

I integrated AR features to ensure that the experience runs smoothly on mobile devices, optimizing 3D models for real-time interaction. After extensive testing, I fine-tuned the animations and visual effects to create a seamless and captivating experience, allowing users to interact with Mani’s environment. With these features, the AR experience brings the magic and wonder of the Animus world directly into users’ surroundings, making the journey of Animus Returns accessible and engaging for everyone.

I integrated AR features to ensure that the experience runs smoothly on mobile devices, optimizing 3D models for real-time interaction. After extensive testing, I fine-tuned the animations and visual effects to create a seamless and captivating experience, allowing users to interact with Mani’s environment. With these features, the AR experience brings the magic and wonder of the Animus world directly into users’ surroundings, making the journey of Animus Returns accessible and engaging for everyone.

Development

I integrated AR features to ensure that the experience runs smoothly on mobile devices, optimizing 3D models for real-time interaction. After extensive testing, I fine-tuned the animations and visual effects to create a seamless and captivating experience, allowing users to interact with Mani’s environment. With these features, the AR experience brings the magic and wonder of the Animus world directly into users’ surroundings, making the journey of Animus Returns accessible and engaging for everyone.

Beauregard

Beauregard

Beauregard

Beauregard

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©2024 WORDPRESSRIVER

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©2024 WORDPRESSRIVER

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©2024 WORDPRESSRIVER

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